Audio Re-design - Left 4 Dead 2 Game Trailer

Starting from scratch
Syrinscape

I’ve always thought it would be incredibly fun to design the audio for movie and game trailers, and take on the challenge of applying the wide range of disciplines that go into it.  So not quite a year ago I decided that I’d completely re-design the audio for a game trailer and give it a go. At the time some news of Left 4 Dead 3 was creeping out and so I was immediately inspired – what would my take on sounds for that world sound like? T start I took a game trailer and wiped out the entire audio; voice acting, sound effects, music… everything. Then I opened up the silent video in Digital Performer and set to work. I had to put the project down for a while as some other gigs popped up for my studio, but I was able to get back on that horse here recently and wrap it up. I’ll post the video next and then talk more about the project after that. So check out the video below! The entire audio track was created, assembled, edited, mixed, etc. by myself (minus the use of some short music tracks for ambiance, though I of course selected them and edited them within the clip). Enjoy!

Left 4 Dead 2 Trailer – Sound Design by Me

So more about the project…

The bulk of this project was done within Digital Performer (there is a screenshot of the project file posted below). I did use Ableton Live in creating some of the individual sound effects. I also had a separate project for orchestrating the music that kicks in with the big opening headshot and ends with the Charger’s rush. Some effects were captured by myself, (such as the empty soda can rolling, some zombie sounds, grunts and groans) though the majority were crafted, smerged and merged together from my sample libraries. In the end I’m pretty happy with the result. At some point I’ll do another linear score and apply everything I’ve learned from this one to that one, but in the meantime there’s some wicked stuff going on with VR and 3D audio that is calling to me.  So for now, thanks for checking out this post, and I’ll see you after the next project!

 The Digital Performer Project

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