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This one was fun, because (warning, cliche approaching) I am a huge Pink Floyd fan and David Gilmour is one of my favorite guitarists! (End cliche – but it’s still true!). I wanted to learn more about the Source Engine and how it handled audio, so I thought a fun test would be to try and create a concert consisting of various actors and props and “see” how the engine handled it. Could I orchestrate all the parts in sync? How would the engine handle volume, spacial mixing and reverb, physical location and attenuation? refraction

So after a couple of months reading up on the engine, the Hammer editor, and doing a lot of digging through developer forums and then spending a good amount of time building everything and recording all the audio tracks… I’m happy to say the project is done – and it works! It’s of course not quite a perfect emulation of a concert environment, but it’s a heck of a learning exercise and example of how Source handles audio. And it’s fun, too.

Click here to read about the entire project and also watch a video of the concert experience. If I get enough interest I might look at packaging up the project file and posting it for others to download and play through (provided you own Portal 2) for fun as well.

 

Go to the Project Page!